Mac Platform: Intel
Size: 5.24 GB
OS version: 10.11 +
Processor type(s) & speed: Core i5 2.9 Ghz
RAM minimum: 8 Gb
Video RAM: 2 Gb
64-bit executables for OSX
Retroactively fixed saves that were unable to turn in “Language of the Ancients” quest.
Welby can be defeated at Twin Rivers.
“Search and Rescue” will no longer become stuck when selecting specific dialog options with Stone-Warden.
Applied a retroactive change to saves that had been stuck on the “Search and Rescue” quest as per the above note.
All of the Chorus characters holding Plainsgate or Halfgate should be hostile if the player travels there during the climax of the Stone Sea region while hostile to the Chorus.
Isadora will now recognize that a player has resolved the Gulfglow situation, even if they’re Prima of the Stonestalkers.
Gate from Unbroken camp in Rust Canyons will now open after defeating the Unbroken on the Disfavored path.
Clarified Act 3 objective to defend Lethian’s Crossing, for players allied with the Vendrien Guard, must be completed before traveling to Iron Hearth or Cacophony.
Graven Ashe will no longer submit to the player’s authority before the player deals with Voices of Nerat.
Clarified information given by the resonator atop Mountain Spire, to players allied with the Vendrien Guard, during “The Armies in the North” quest.
Red-Fang should always be present in the Gulfglow Runic Hall for players not aligned with any faction.
Unbroken guards at Trapper’s Junction no longer perish if not in combat with the player.
Octave now appears in Howling Rock for all Scarlet Chorus Players
Trial of Blood now correctly updates when the quest is complete.
Many typos found by the community have been fixed
Removed some errant text that appeared in the combat log in the Blade Grave Oldwalls.
Corrected text in the companion AI menu that referred to the old name for an ability.
Companions won’t suggest the player use an item they don’t actually have when solving a puzzle in the Blade Grave Oldwalls.
Numerous changes to Lethian’s Crossing to clarify flow through the area
Players can now leave the Forest of Stone.
‘On Hit’ auto-pause option will no longer trigger when allies are hit by friendly effects.
Verse’s conversation can be advanced if she’s recruited in Act 2.
Fifth Eye, Iron Marshal Erenyos, and Tarkis Arri are no longer standing at the base of the Mountain Spire if killed during the climax of act 1.
Blood Mulch no longer gives multiple copies of the Sigil of Blood.
Rumalan can no longer be targeted before the drawbridge at Sentinel Stand Keep has been lowered.
Mortally-wounded Sage in the first level of the Burning Library ruins will actually die when the text says he does.
Spire research and crafting will no longer get stuck on certain items.
Sirin can now be recruited if player initially rejects her in their first dialog with her.
Sword Breaker is no longer lime green.
Path of the Damned Achievement will now be rewarded on completion of the game in that mode.
Verse will no longer become stuck after using certain abilities.
In Tyranny, the grand war between good and evil is over – and the forces of evil, led by Kyros the Overlord, have won. The Overlord’s merciless armies dominate the face of the world, and its denizens must find their new roles within the war-torn realm… even as discord begins to rumble among the ranks of Kyros’ most powerful Archons.
Players will experience the new world order under the Overlord in a reactive role-playing game (RPG), interacting with the populace as a powerful Fatebinder in the Overlord’s forces — roaming the lands to inspire loyalty or fear as they bring control to the last holdouts of the Tiers.
Branching, unique stories in an original setting: The battle between good and evil has already taken place, and evil stands victorious
Choices matter – make world-altering decisions with far-reaching consequence: As a Fatebinder in the Overlord’s army you wield a vast amount of power in the occupied lands of the Tiers. Will you use that to inspire stability and loyalty, will you be feared, or will you seek your own power?
Challenging, classic RPG combat: Tactical real-time-with-pause combat with new party-driven mechanics and modern presentation
A rich original setting: Not just another “hero’s journey” — Tyranny turns the archetypal RPG story on its head and allows players to explore a new take on good and evil
More Info: http://store.steampowered.com/app/362960/