Space Pirates And Zombies 2
In SPAZ 2 You must survive in a post apocalyptic evolving galaxy. The zombie threat is defeated, the infrastructure has collapsed, fuel is scarce and garbage collection means survival.
Initially, the Galaxy contains hundreds of fleets, each trying to survive. IA captains do everything they can to make the player. The player is not special and is not the center of the Galaxy.
As the scarcity of resources becomes critical, conflict vessels just to survive. The features may be formed to protect or division due to starvation. Old friends should become fodder.
Factions stronger establish and defend territories, establish resource centers and establish Starbases. Weaker features can turn to bandolerismo. Each captain is unique, persistent and shapes the Galaxy.
When the factions are, combat is usually the result. While the strategic side of SPAZ 2 is exploration, territorial control and construction of factions, the action side of SPAZ 2 is shipbuilding, tactics and rescue.
Combat creates damaged ships and crew dead, but also provides new salvaged parts. All parts are modular and SPAZ two randomly generated. If you see something you like, break an enemy, grab it with the tractor beam and connect it to your ship. Boatbuilding can be performed live during the battles, but sometimes it’s also fun to hit an enemy to death with broken wings.
Back in the star map, battles attract other captains in search of rescue. Take your new parts and runs. Upgrade, repair and prepare to fight another day because the darkest threats are to emerge.
Two hundred persistent captains who can do everything you can do the player, how to form dynamic features, build structures, control the territory and go to war.
A true living galaxy that is not centered on the player. It will develop differently each game through the agent interactions.
Build your own faction of nowhere.
modular pieces randomly generated. Build the mothership that suits your style of play, on the fly, in seconds. Each party has its own unique statistics that contribute to the mothership. Each part has its own integrity of the hull and states of damage. Each part is a component of real and functional boat.
strategic shipbuilding. Mass, location and shape of the parts are important. If part blocks a turret, it will not fire. If a boat is too long, it will rotate slowly. Too many engines will mean very little power for weapons. Each design choice account.
3D environment based entirely on physics where everything is destructible, receives damage from impacts can be gripped and even thrown enemies with the tractor beam.
natural movement and controls. The movement is performed in a 2d plane and a screen relative to a similar FPS. The combat feels like huge pirate ships struggling in an ocean. Focus on tactical positioning and manage the power system to unleash hell at the right time.
Epic battles ship to ship. Tear the enemy piece by piece in minutes instead of seconds.