Name: Allegorithmic Substance Designer
Size: 313.04 MB
Mac Platform: Intel
OS version: 10.10+
Processor type(s) & speed: 64-bit processor
note: current version is 6.0.2
Full release notes at https://www.allegorithmic.com/products/substance-designer/release-note
Substance Designer is a node-based non-destructive application for creating materials. Edit complete texture sets fast with the non-linear workflow and see your changes apply simultaneously to all your outputs. Unleash the power of Substance Designer and focus on what really matters: your art.
Use Substance Designer 5 to create materials using compact and handy nodes. Want to change something while you’re working? Revert to any previous step while keeping your work. No need to worry about tiling, either – Substance Designer handles it automatically.
Use the real-time PBR viewport to preview your work exactly as it appears in Unity and Unreal. Match any other game engine via custom shaders. Create photo-realistic renders with Iray path-trace technology while working, embellish your work with Yebis post-production effects, and share portfolio-ready materials directly on ArtStation.
Emulate natural effects with a range of noises and filters for real, natural-looking materials that complement your powers of expression and creativity. All materials available on Substance Share.
Bake AO, normal, ID, height, curvature, position, and other maps quickly and easily within Substance Designer.
Adapt Substance Designer to your workflow with batch tools, scripting, and more. Substance Batchtools is a set of command lines allowing you to script some of Substance Designer process. Those command lines are very powerful in order to apply a set of operations on a huge quantity of meshes. Stay flexible while creating and change anything up until the last minute.
Substance files (.sbsar) can be read natively in a huge number of applications, allowing a streamline workflow with your favorite tools.
More info: https://www.allegorithmic.com/products/substance-designer